Sonic the Hedgehog 3 and Sonic & Knuckles followed in 1994. It continues to receive acclaim and is considered one of the greatest video games of all time. Sonic 2 solidified Sonic as a major franchise and helped keep Sega competitive during the console wars of the 16-bit era in the early 1990s. With six million copies sold worldwide, it is the second-bestselling Genesis game behind the original Sonic the Hedgehog. Sonic 2 broke video game sales records and became the fastest-selling game at the time, grossing over $450 million. Critics considered Sonic 2 an improvement over the first game and praised the visuals, level design, gameplay, and music, though the low difficulty level and similarities to its predecessor were criticized. It was released in November 1992 to acclaim and received numerous year-end accolades, including two Golden Joystick Awards. Sonic 2 was widely anticipated, and Sega backed it with an aggressive $10 million marketing campaign. As with the first game, Masato Nakamura, a member of the J-pop band Dreams Come True, composed the soundtrack. The development suffered setbacks, including cultural differences between the Japanese and American staff, and numerous levels were cut due to time constraints and quality concerns. Sonic 2 was intended to be faster and more ambitious than the first game. Members of the original development team-including programmer Yuji Naka and designer Hirokazu Yasuhara-moved from Japan to California to join the project. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.Īfter Sonic the Hedgehog greatly increased the popularity of the Genesis in North America, Sega directed STI founder Mark Cerny to start Sonic 2 in November 1991. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. "Impossible," I thought out loud.Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Admittedly, I was a little let down, but the film's credits were a fun homage to the video games, so we kept our butts firmly planted. I gripped my wife's hand as hard as I could and whipped my head to whisper, "If Tails shows up, I'm going to cry." The scene ended, Robotnik marched around, and there was no Tails in sight. Robotnik shaved his head on the Mushroom Planet. As the pre-credits scene covered the screen, I heard the little girl next to me whisper "Eggman" as Jim Carrey's Dr. I made friends with a 7-year-old girl who jumped on her seat and screamed like the women who had seen The Beatles perform on "The Ed Sullivan Show" when Sonic starting flossing (the dance move, not the dental hygiene practice for my old-timers), and the pure adrenaline and joy that filled the theater made that viewing one of my all-time favorite movie-going experiences. I saw the first "Sonic the Hedgehog" movie during an advance matinee screening where my wife and I were the oldest people in attendance that weren't parents chaperoning their children.
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